Need help with RunUAT.bat Error

Hey guys,

As the title says I have the error “RunUAT.bat ERROR: AutomationTool was unable to run successfully”. The error happens on packing and launching on android. I tried everything except reinstalling the nvpack.
Here is the attachment of the output log:
link text .

Thanks in advance

Your log points out 3 errors

LogPlayLevel:     [javac] F:\workplace\Unreal\SpinMe\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:574: cannot find symbol
LogPlayLevel:     [javac] symbol  : variable SYSTEM_UI_FLAG_IMMERSIVE_STICKY
LogPlayLevel:     [javac] location: class android.view.View
LogPlayLevel:     [javac]                                             | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
LogPlayLevel:     [javac]                                                   ^
LogPlayLevel:     [javac] F:\workplace\Unreal\SpinMe\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:593: cannot find symbol
LogPlayLevel:     [javac] symbol  : variable SYSTEM_UI_FLAG_IMMERSIVE_STICKY
LogPlayLevel:     [javac] location: class android.view.View
LogPlayLevel:     [javac]                                                             | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
LogPlayLevel:     [javac]                                                                   ^
LogPlayLevel:     [javac] warning: com\google\android\gms\ads\AdRequest$Builder.class(com\google\android\gms\ads:AdRequest$Builder.class): major version 51 is newer than 50, the highest major version supported by this compiler.
LogPlayLevel:     [javac] It is recommended that the compiler be upgraded.
LogPlayLevel:     [javac] warning: com\google\android\gms\plus\Account.class(com\google\android\gms\plus:Account.class): major version 51 is newer than 50, the highest major version supported by this compiler.
LogPlayLevel:     [javac] It is recommended that the compiler be upgraded.
LogPlayLevel:     [javac] F:\workplace\Unreal\SpinMe\Intermediate\Android\APK\src\com\epicgames\ue4\MessageBox01.java:146: cannot find symbol
LogPlayLevel:     [javac] symbol  : method generateViewId()
LogPlayLevel:     [javac] location: class android.view.View
LogPlayLevel:     [javac]             new_id = View.generateViewId();
LogPlayLevel:     [javac]                          ^
LogPlayLevel:     [javac] Note: Some input files use or override a deprecated API.
LogPlayLevel:     [javac] Note: Recompile with -Xlint:deprecation for details.
LogPlayLevel:     [javac] 3 errors

I suggest going through two those cpp and h files with a fine tooth comb it looks like a code error.

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I am actually using blueprints :frowning: .And all of the files that look like they have error are not mine, I think they are from unreal. I used to have alike problem in a past project when i moved from 4.7 to 4.8 (fixed it by deleting few files in the directory) but now I cant launch it either. Maybe my nvpack is messed up?

BUMPBUMPBUMP