As the title says I have the error “RunUAT.bat ERROR: AutomationTool was unable to run successfully”. The error happens on packing and launching on android. I tried everything except reinstalling the nvpack.
Here is the attachment of the output log: link text .
LogPlayLevel: [javac] F:\workplace\Unreal\SpinMe\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:574: cannot find symbol
LogPlayLevel: [javac] symbol : variable SYSTEM_UI_FLAG_IMMERSIVE_STICKY
LogPlayLevel: [javac] location: class android.view.View
LogPlayLevel: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
LogPlayLevel: [javac] ^
LogPlayLevel: [javac] F:\workplace\Unreal\SpinMe\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:593: cannot find symbol
LogPlayLevel: [javac] symbol : variable SYSTEM_UI_FLAG_IMMERSIVE_STICKY
LogPlayLevel: [javac] location: class android.view.View
LogPlayLevel: [javac] | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
LogPlayLevel: [javac] ^
LogPlayLevel: [javac] warning: com\google\android\gms\ads\AdRequest$Builder.class(com\google\android\gms\ads:AdRequest$Builder.class): major version 51 is newer than 50, the highest major version supported by this compiler.
LogPlayLevel: [javac] It is recommended that the compiler be upgraded.
LogPlayLevel: [javac] warning: com\google\android\gms\plus\Account.class(com\google\android\gms\plus:Account.class): major version 51 is newer than 50, the highest major version supported by this compiler.
LogPlayLevel: [javac] It is recommended that the compiler be upgraded.
LogPlayLevel: [javac] F:\workplace\Unreal\SpinMe\Intermediate\Android\APK\src\com\epicgames\ue4\MessageBox01.java:146: cannot find symbol
LogPlayLevel: [javac] symbol : method generateViewId()
LogPlayLevel: [javac] location: class android.view.View
LogPlayLevel: [javac] new_id = View.generateViewId();
LogPlayLevel: [javac] ^
LogPlayLevel: [javac] Note: Some input files use or override a deprecated API.
LogPlayLevel: [javac] Note: Recompile with -Xlint:deprecation for details.
LogPlayLevel: [javac] 3 errors
I suggest going through two those cpp and h files with a fine tooth comb it looks like a code error.
Don’t forget to accept an answer that best clears your question up or answers it so when the community finds your question in the future via search/google they know exactly what you did to fix it/get it going as well as keeping AnswerHub clean so that it gets removed from the “unanswered questions” category.
I am actually using blueprints .And all of the files that look like they have error are not mine, I think they are from unreal. I used to have alike problem in a past project when i moved from 4.7 to 4.8 (fixed it by deleting few files in the directory) but now I cant launch it either. Maybe my nvpack is messed up?