Overriding Center of Mass
I'm having trouble overriding the generated center of mass for a character mesh. Here's the code I'm calling in my Pawn class:
I've also tried using this incase "Mesh->BodyInstance" is read-only or something...
However, I'm not seeing any change. Is there another way to change the center or am I just doing something stupid?
FYI, "MeshComponent" is a USkeletalMeshComponent.
asked Sep 06 '15 at 02:42 AM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here