[4.8.3] What does 'WindowedMirror' do?

The entry for FullscreenMode options found here, mentions a WindowedMirror option.

I could not find the console command for it but made a guess at: r.SetRes 800x600wm

Upon testing I can confirm that it does change the fullscreen mode from previous settings, suggesting I correctly guessed the command.(my understanding is the mode will not change if you don’t input a mode suffix after the resolution) However, for all appearances it seems to just act as a regular Windowed option?

Did I guess wrong and its just a regular Windowed change?

What does it do exactly?

It acts like a fullscreen mode option, but on certain devices (like HMDs)

Check here for more:
https://docs.unrealengine.com/latest/INT/API/Runtime/Core/GenericPlatform/EWindowMode__Type/index.html

-m