Strange line and culling errors? (can't identify properly the source of the issue) ["solved"]
I encounter an error that is quite strange. I get weird lines drawn on my cube faces.. Those " lines" move with the orientation we look at the cube from.
Here are 3 examples:
I have absolutely no idea of the reason that is causing those "lines".
There is also another problem with the culling? (I guess?). Here are 3 screens showing what happens:
As you can see, for some reason my meshes are getting "eaten". I am searching for a little bit for the reasons but found no solution so far. :/
I found a way to "fix" it.
I just did end up in replacing all my config file at the exception of the DefaultInput one and it now seems to be gone. I could not say what caused it though.
answered Sep 06 '15 at 10:00 PM
That looks like the shadow bias for your light is too low. If you are using a movable directional light check if the bias is too close to 0. Your other problem is not an occlusion culling problem, it looks more like z fighting or an aliasing problem due to low resolution or duplicated faces in your geometry (its not clear in the screenshots). Have you tried to see if this happens when using immersive mode? (press F11 while in editor).
answered Sep 06 '15 at 07:22 PM
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