How to set Character Eyes Color?

Hello guys. I am new in game development area on the Unreal Engine 4, since working with UNITY Engine and am having some difficulties.
Below is my workflow:

1 I created a Character in DAZ Studio.
2 I exported as .fbx
3 I imported the .FBX file in 3DS 2015
4 Re exported as .fbx
5 I imported the file. FBX in Unreal Editor with all materials and textures.

Here is the problem:

I had problems with the hair and the eyelashes but managed to solve.
but with the eyes I could not.

The pupil and iris have a single color.

Below the image:

57415-olhos.jpg

Plese, Help me!!

You’re going to have to create some way in your material to change the colour of just the eyes - I do this with a mask and a lerp, but without seeing your material it’s going to be a little difficult to give you straightforward help.

In a nutshell, you want to have a colour parameter, a mask which covers the area you want to colour in, and then a lerp between the base texture and the colour based on that mask. You can also add a grayscale texture in there to not just have a flat colour.

Hi Jargon

I have a material for each eyes parts but i think i have to modify only the material of pupil and iris. All of materials has the same texture:

belows the image:

Hi ,

How I fix this?

It looks like your characters element index for the eyes doesnt have the material and instead is set to worldgridmateiral

  1. make sure that you have assigned the right material to the material slots
  2. make sure that you have uv mapped the eye → check it in your 3d program :wink: