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Maya fbx import material resolution issue

Hello

The material resolution is not correct on my created fbx maya files.

These are my grid settings from maya: alt text alt text These are the export settings: alt text

These are the import settings: alt text

This is a visual example of a default 100*100*100 box and my box with the same size alt text

What am I doing wrong here?

Product Version: UE 4.8
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asked Sep 06 '15 at 08:59 PM in Rendering

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JobvW
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avatar image svv3dUDN Sep 07 '15 at 07:20 AM

Compare, how to look UV channels of your box and default box. Texture tiling not depended from geometry, it depends from UV maps.

avatar image JobvW Sep 07 '15 at 10:00 AM

Thanks for you anwser, but do I need to change the uv maps in maya or in unreal and how to I change the uv's?

avatar image svv3dUDN Sep 07 '15 at 10:48 AM

All corrections you should do only in MAYA.

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  1. either do it in your 3d program as svv3dUDN mentioned

  2. or add a texture coordinate node in your material - connect it with the UV from the diffuse texture - change the scale :)

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answered Sep 07 '15 at 04:24 PM

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fighter5347
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