Maya fbx import material resolution issue

Hello

The material resolution is not correct on my created fbx maya files.

These are my grid settings from maya:

57440-2015-09-06_2249.png

57441-2015-09-06_2249_001.png

These are the export settings:

These are the import settings:

This is a visual example of a default 100100100 box and my box with the same size

57445-2015-09-06_2251_001.png

What am I doing wrong here?

Compare, how to look UV channels of your box and default box. Texture tiling not depended from geometry, it depends from UV maps.

All corrections you should do only in MAYA.

Thanks for you anwser, but do I need to change the uv maps in maya or in unreal and how to I change the uv’s?

  1. either do it in your 3d program as svv3dUDN mentioned
  2. or add a texture coordinate node in your material - connect it with the UV from the diffuse texture - change the scale :slight_smile: