HTML5 build fails to launch
Hello I'm having issues launching an HTML5 build on Firefox. This level used to run just fine. I have made quite a bit of changes to it, which are mostly aesthetic in nature. The blueprints and menu widgets are mostly the same. Attatched is the full error report from UE4s browser debug window. Also the java errors reported by Firefox.
I've attempted to delete the cooked data from my project folder and re-cook, close, and re-launch the editor, then launch on HTML5 with no luck. I've re-compiled all blueprints in the level and repeated above steps. The last error messsage concerns me, is my level just too big? It's an interior archviz scene with moderate interactivity, fully static lighting with uncompressed lightmaps and sits at an HTML5 build size of 265mb including all engine files. Which ran smoothly before. Will migrate this project to 4.9 after posting this and see if that will help any of these issues.
asked Sep 06 '15 at 09:10 PM in Packaging & Deployment
Second update, narrowed it down to compressed lightmaps. It seems HTML5 builds will no longer run uncompressed lighting, although I've read posts of people using 4.8+ uncompressed lightmaps on HTML5 builds. Is there a workaround for this? This scene needs to be the highest quality, even in browser. So I'd love to be able to use uncompressed lightmaps
answered Sep 07 '15 at 01:00 AM
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