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[Closed] RunUAT.bat ERROR: AutomationTool was unable to run successfully. Problem

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I get that error message and can't package my project its for android etc1 i read the other questions they have a solutioun for this problem an its : Switch the configuration of UE4.sln from "Development Editor" to "Development" and recompile, your problem will be solved. The configuration is "Development Editor" by default, and it includes only the editor." but the problem is in my computer there is no ue4.sln or GenerateProjectFiles all i have is thesee ara so please help me to solve this problem its my fist game after all :)

Product Version: UE 4.8
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asked Sep 06 '15 at 09:43 PM in Packaging & Deployment

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The question has been closed Mar 25 '16 at 09:36 PM by Samantha Sutton for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!

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they are talking about havig the game built in visual studio from raw cpp source from github. then you get an engine.sln and a generateprojectfiles.bat

lookat github.com/unrealengine/ or whatever the link it, its in your profile on the main unrealengine.com page

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answered Sep 06 '15 at 10:22 PM

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avatar image tranduil Sep 07 '15 at 06:11 PM

I did what you said and find it but https://answers.unrealengine.com/questions/298305/generateprojectfiles-error-2.html this problem happened

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