Rotate skeletal mesh to default

I Unreal 3 I could set a default rotation for skeletal meshes in the editor. This was extremely useful for counteracting any rotation issues when importing meshes from Modo.

However I don’t seem to able to do that in UE4, an frustrating problem that means any mesh I import from Modo is rotated strangely (I gave up trying to fix that years ago). Is there a hidden way to do it? Or will I have to get into code and do it myself?