Hi, I trying to create a 3D UI with Widget Components, but the mouse input don’t work. I find two question same with mine.
Hello ,
This is a known issue (UE-20777) it has been sent to the developers for further consideration. Thank you for your time and information.
Make it a great day
I have fixed bug, can I commit it?
Hello ,
You will need to submit a pull request on github for consideration. I have provided a link below. I hope this helps.
Link: https://github.com/EpicGames/UnrealEngine/compare
Make it a great day
Hello ,
Thank you for your submission you will be able to find updates on your pull request on github
Make it a great day
Months later still broke…
So how comes that this feature was available in unreal engine 3 and in unreal engine 4 its still experimental and broke…
Hello C0dR,
I went ahead and double checked on this issue for you. I ran through the reproduction steps for this issue in 4.11 and could not reproduce the issue. I would like to make sure that you are experiencing the same issue.
Quick questions:
- Can you reproduce this issue in a clean project?
- If so, can you reproduce this issue in a 4.11 project?
- If so, could you provide a detailed list of steps to reproduce this issue on our end?
- Could you provide screen shots of any blueprints and/or widget setup that may be involved with this issue?
Hello,
thank you for your reply. It seems like the problem doesn’t occure anymore in 4.11. Is it possible to get a solution for 4.9, since we are still using visual studio 2013 and I would like to avoid compiling the engine for every coworker. Otherwise it seems like we have to wait for a stable 4.11 release and switch to a newer visual studio
I do not have a specific change list for the solution to this issue. This means that I will not be able to provide a specific commit that can be cherry picked from github.