Attaching Particle to Skeletal Mesh Actor bone WITH bone orientation

Hello,

I’ve been trying to attach a Particle System to a bone on a Skeletal Mesh actor, however the particle system appears to not inherit the orientation of the bone it is attached to.

For example, the particle emitter is set to emit in the positive x direction. The bones positive x is pointing downwards. But the particle seemingly continues to emit along world x.

Preferably I do not want to use the Blueprint method, where I would create a particle component for the actor and attach it that way – for the simple reason there will possibly be many particles which appear during many different cutscenes which attach to the characters. This is the only method that seems to work however.

Instead I’ve been using the Bone/Socket Location module on the emitter itself and placing the Particle System in the level.

I noticed when using the location module, the effect can be orientated by rotating it’s parent Particle System in the level as if I were adjusting an environmentally located system - which struck me as being odd.

Initially I thought it was because I hadn’t plugged in the Skeletal Mesh into the module parameter, but that did not fix the issue.

Is this a bug or is there another way to get it to behave the way I would like? Or is the only viable option through Actor particle components?

Thanks.