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Bake Gi, in lightmap

Hi

I noticed they are not Global Illumination in the scene on android. I want to know, how bake the GI in the lightmap to be able to have on android ?

Thanks for help and sorry for my English

Ilxs

Product Version: UE 4.9
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asked Sep 07 '15 at 09:53 AM in Rendering

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ilxs
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avatar image Jacky Sep 07 '15 at 12:30 PM

You should be able to use static lighting(lightmass) on mobile, which gives GI. Can you give more details and screenshot of your problem please?

avatar image ilxs Sep 07 '15 at 02:13 PM

Thanks a lot, that's work fine with static lighting enable :)

Thx dude

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Hi!

Static GI always bake to Lightmaps. The GI which interact with movable objects, baked to Indirect Lighting Cache. But in mobile you cannot get GI from movable object with emissive material.

https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/IndirectLightingCache/index.html

This is screenshots from Samsung Galaxy S2

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answered Sep 07 '15 at 02:11 PM

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svv3dUDN
8.5k 254 42 400

avatar image ilxs Sep 07 '15 at 02:16 PM

Very Good. That's good now. After 2 days of search :)

Thanks

avatar image Stroganoff Feb 02 '17 at 12:15 AM

How did you make the game look so good on Android? when Im in android prewiev and in device my game looks so flat. [url=https://postimg.org/image/ak8gm0bch/][img]https://s24.postimg.org/ak8gm0bch/Mobile_Games_Yay.jpg[/img][/url] Em I missing a setting?

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