How to rotate vehicle in ue4 from the advanceV

Hello, i have tried everything to rotate my vehicle in the advance Vehicle template.

	FRotator ActorRotation = GetActorRotation();
	ActorRotation.Pitch += Val * 50;
	SetActorRotation(ActorRotation);
	FString VeryCleanString = FString::SanitizeFloat(ActorRotation.Pitch);
	GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Green, VeryCleanString);

also tryed using GetController()->SetControlRotation(FRotator(100,100,100));

Also the string print with correct value. But the vehicle is at the same rotation as before.

Thanks