While Packing I get the error that something went wrong, so I went and looked in the log file and found this:
LogPackageName:Error: DoesPackageExist: DoesPackageExist FAILED: ‘BlueprintGeneratedClass’’ is not a standard unreal filename or a long path name. Reason: Path should start with a ‘/’
[2014.04.14-22.54.36:580][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.04.14-22.54.36:580][ 0]LogInit:Display: LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperEditor.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
[2014.04.14-22.54.36:581][ 0]LogInit:Display: LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperRuntime.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
[2014.04.14-22.54.36:581][ 0]LogInit:Display: Warning: Unknown property in CollisionResponseTemplate: MovementChannel=ECC_GameTraceChannel1, CustomResponses=( (Channel=Static, Response=ECR_Overlap), (Channel=PawnMovement, Response=ECR_Overlap), (Channel=Dynamic, Response=ECR_Overlap), (Channel=PhysicsBody, Response=ECR_Overlap), (Channel=VehicleMovement, Response=ECR_Overlap), (Channel=Destructible, Response=ECR_Overlap) ))
[2014.04.14-22.54.36:582][ 0]LogInit:Display: LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value
[2014.04.14-22.54.36:582][ 0]LogInit:Display: LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value
[2014.04.14-22.54.36:582][ 0]LogInit:Display: LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value
[2014.04.14-22.54.36:582][ 0]LogInit:Display: LogEnum:Warning: Enum Text 2 for Enum ECompositingSampleCount failed to resolve to any value
[2014.04.14-22.54.36:582][ 0]LogInit:Display: LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.04.14-22.54.36:583][ 0]LogInit:Display: LogCookCommandlet:Warning: Unable to find package file for: BlueprintGeneratedClass’
[2014.04.14-22.54.36:583][ 0]LogInit:Display: LogClass:Warning: Type mismatch in PreviewSkeletalMesh of Skeleton - Previous (ObjectProperty) Current(AssetObjectProperty) for package: …/…/…/…/…/…/Users/Ryan/Dropbox/Unreal Project/MistOfTheDark/Content/Character/Monster/LG_breath_Skeleton.uasset
[2014.04.14-22.54.36:584][ 0]LogInit:Display:
[2014.04.14-22.54.36:584][ 0]LogInit:Display: Failure - 1 error(s), 14 warning(s)
[2014.04.14-22.54.36:584][ 0]LogInit:Display:
Could it show this because this project was Pre-Release version of the engine? Any help would be appreciated… Thanks!