How do I teleport from one object to another object in multiplayer?

Hi folks

This is my plan. I have two items, object A and object B.

I will then craft object A then place it in world. After which i will craft object B and place it somewhere xyz.

My player would enter object A (GateFrame_T2) and then exit object B (GateFrame_T3)

I have attached a sample of the graph. I can do it via level blueprinting, but now i want it to be in the object itself so when players craft it, they would be able to teleport.

I do not know how to ‘call out’ to other object in the world.

Please assist.

Thank you

http://forums.vr-zone.com/photopost/data/1297/gateframe_t2.png

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In your teleporter gate blueprint you only need a volume. You an then reference that Gate in your Level blueprint, from that reference you can drag out a function called GetOverlappingActors. That function will give you the References to all Actors that are in that volume as an Array. Use the Get function to get that Actor and then you can use the Teleport function. Place the Second gate somewhere in the world, and reference it in the level blueprint. From the second gate get the world location (GetWorldLocaion function) and plug that into the Dest.Location in the Teleport function node.