Box Component "Set Collision Response for Channel" Doesn't affect the collisions

Hello, I’ve an Actor with a Box Component, when I changed the Pawn channel to Block using the “Set Collision Response for Channel” node, nothing changed my Pawn still goes through the Box. Can you confirm this is a bug ?

Hi Zexus_,

I attempted to reproduce this with the setup below but I couldn’t get your results. If this doesn’t work for you, could you create a small test project and post it here?

57737-setcollision01.jpg

Hi Zexus,

We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.

Cheers,

TJ