Project Library
Hello. Im trying to use this tutorial but im not sure if its exactly what I want. I will resume my needs, and if you can, plz comment. I Want to add on Visual Studio a library that generates a .dll or .lib (not sure what is on C++). Inside that "library" I want develop custom Nodes for BluePrints. However this library must have access to UE4 code, (not sure if a need a entere source code or just extends the classes as reference). The objective of all this, if have a DLL/LIB easily editable without reload entire editor on each edit. Its possible? OR this will only work with "Static" code, like helpers or maths?
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I think what you what to make is plug-in :) https://wiki.unrealengine.com/An_Introduction_to_UE4_Plugins Thru it still needs restarts
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