So I created some projectiles that fire at my character that should collide. There is one problem I am having, the projectile collides if the character is moving or the result of a getting if there the character is pushed by the projectile collision still occurs. That part is good. However, if my character is motionless, the projectiles pass through my character as if there is no collision. I thought maybe there was a problem with the collision set to collide only with dynamic objects but that doesn’t seem to be the case. Does anyone have any idea of what I am missing? Is there a setting that needs to be enabled or disabled in order for my projectile to collide when my character is motionless.