Hit event does'nt occur

Hello UE4 community,

So I created some projectiles that fire at my character that should collide. There is one problem I am having, the projectile collides if the character is moving or the result of a getting if there the character is pushed by the projectile collision still occurs. That part is good. However, if my character is motionless, the projectiles pass through my character as if there is no collision. I thought maybe there was a problem with the collision set to collide only with dynamic objects but that doesn’t seem to be the case. Does anyone have any idea of what I am missing? Is there a setting that needs to be enabled or disabled in order for my projectile to collide when my character is motionless.

Any help is appreciated.

Thanks

#CharacterBP

#ProjectileBP

Why not set both to “Block All”

Also, could you post screenshot of the blueprint logic ?

-m

I think there is an option at collision section, it says Continuous Collision Detection. “use CCD” is what you need to tick.

Thanks for your help. I have solved this problem.

Problem is that projectile’s root compenent is DefaultSceneRoot.

When I changed root component to SphereCollison It worked well.

Thank you.

Thanks for your help. I have solved this problem.

Problem is that projectile’s root compenent is DefaultSceneRoot.

When I changed root component to SphereCollison It worked well.

Thank you.

Awesome!

-m

Oh my. I thought that was fixed at 4.9? That’s strange. Maybe they didnt do it for projectiles. <.<

Anyway glad it’s sorted.