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FPS: Footstep Sound Trigger

I've seen lots of tutorials for creating a walking sound using animation blueprints but as we know there is no walking animation blueprint in the FPS template. So my question is, how can I apply the footstep sounds to a FPS template?

Product Version: UE 4.9
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asked Sep 07 '15 at 08:44 PM in Blueprint Scripting

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Try continuing this off of what is in the default blueprint, also change the sound from explosion to footsteps :) alt text

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answered Sep 08 '15 at 12:30 AM

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avatar image mrwednesday Sep 08 '15 at 01:13 AM

Very straightforward and practical solution. Thanks.

avatar image Xact-sniper Sep 10 '15 at 12:20 AM

Actually hold on, I think that there might be a problem with that. This might happen.... Press W-walk and playfootstep=true Additionally press S-walking diagonal and playfootstep=true Release S-walking foward playfootsteps=False :(

I think that will happen.

A quick fix (maybe not the best) is make variables for each key (playfootstepW, playfootstepS...) have each key set it's respective variable to true and false. Then make each of those new variables all connect to the "condition" input in the branch.

avatar image ninthtale Sep 24 '15 at 05:48 AM

But the branch can only take one node to that input at a time...

avatar image Xact-sniper Sep 24 '15 at 10:13 PM

Use OR gates to 'merge' them into the condition node

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