Particles Rendering as Default Material when Standalone game
Currently on 4.8.3.
I'm using the particles from the shooter template in my project. They look and act fine when I run in viewport or a second window, but when the game is packaged or ran as a standalone game, they render as tjhe default material checkerboard squares instead.
I have attached a screenshot showing this.
The squares look black but if you look closely they are indeed the checkerboard material.
Is there a way to fix this?
asked Sep 07 '15 at 08:48 PM in Rendering
Alright, I ended up fixing this.
What happened was that after migrating these from the shooter example project to my project, I moved them within my own directory for organization. This ended up breaking a lot of textures, but for whatever reason, it still retained that the textures were in the old directory location, so they worked fine unpackaged/standalone game. Closing and reopening the editor came up with a ton of error messages for it. Seems like Unreal did not auto update the locations for whatever reason as it normally does.
answered Sep 07 '15 at 09:05 PM
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