C++ Delegate not being Bound in Blueprint
I have a C++ Dynamic Multicast Delegate in C++ and I Broadcast it in C++, but in Blueprint, the binded event isnt being called.
UPDATE: I found that the issue is the "Bind OnRecieveServers" in BP isnt binding it properly. I checked it with TestDelegate.IsBound() in C++ and its returning false. Any reasons for this?
UPDATE: I made a fresh plugin and used some example code from JSON Plugin and still no luck. Heres that plugin. atecstudios.com/DelegateTest.zip Consider it a test for delegates that i can work on, and when it works i can impliment it into my main plugin. Since working with the main one is messy.
How im calling it in CPP
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