Why would "Convert World Location to Screen Location" fail/ return false? (Blueprints)

Question is in the title.

As far as I can tell from experimenting - anything behind the plane of the camera/screen will fail. Which I guess makes sense given the purpose.
I guess it could handle it by assuming anything behind the plane is at the same screen coordinate as if it was exactly on the plane. But that might not be what’s wanted.

Cheers,

Tom

Tom Macneil

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