What are the options for OpenLevel?
When calling OpenLevel in Blueprint there is a string parameter "Options". Does anybody know what options can be passed here? or is that something that somehow goes to the level BP top read? what is this parameter?
asked Sep 08 '15 at 02:59 AM in Using UE4
It is for the command-line Arguments. Check the list here: https://docs.unrealengine.com/latest/INT/Programming/Basics/CommandLineArguments/index.html
Any could be used as long as it is related to the game, because some of them are there for the editor or during the launch of the game.
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