Model, material and texture import bug
What are the exact settings to display content smoothly on the Retina Screen. We've used some guides that are available on the Unreal website to configure textures and materials to be rendered properly on Mobile Devices. Still lots of textures are not displayed correctly. Moreover same materials are illustrated okay on one surface, but not good (not shown) on others. Also there might be some issues when we have lighting reflection or some surface materials interfering with each other. As a result we have quite many illustration bugs.
asked Sep 08 '15 at 07:41 AM in Rendering
Would you mind posting some screenshots of the issues you're seeing in the Editor vs what is being rendered on mobile, or any screenshots that you think would be useful? It would be helpful to see what you're seeing on your end.
These may just be setup issues, or it could be a legitimate bug that has already been reported or needs to be.
I'm happy to help look into this. I'm sure you've already had a look at this, but I wanted to link here in the event you have not. We do have the Mobile Game Development page in the documentation that has areas broken down for Materials, Lighting, etc that need to be set specifically for Mobile devices to work correctly.
Let me know, and I'll continue to look into this for you.
answered Sep 08 '15 at 01:47 PM
Tim Hobson ♦♦ STAFF
Many thanks for the information you've provided. We have analyzed it and came up with a few more question that we hope you'd be able to help with.
1) Lighting issues. I've attached some screenshots with our lighting settings & some of our scenery. Could you please consult us how to adjust the settings to get the illustration correctly, because having these settings gives some very strange effect to some objects within lit up area? I mean that they are shining.
2) Could you please provide us once more with full instructions how to adjust the settings for the following parts:
2.1. 3D model requirements - what type of polygons are required for the model to be illustrated correctly. Is there any specific requirements for the model geometry? 2.2. full requirements for materials and textures. 2.3. full requirements for lighting and proper light settings and adjustments.
answered Oct 07 '15 at 12:59 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here