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Timeline not moving my static mesh

I have created a timeline which should change the location of my Static mesh from one position to other. When I check the values while playing in editor, the location values are updating correctly in timeline. But my static mesh is not moving.alt text

Product Version: UE 4.8
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asked Sep 08 '15 at 11:43 AM in Blueprint Scripting

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Have you set your Static Mesh's mobility to "Movable" in the details section alt text

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answered Sep 08 '15 at 11:50 AM

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avatar image unreal-dark-knight Sep 08 '15 at 12:05 PM

Yes , this was the problem. It was so obvious, still wasted a lot of time on it.

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