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3ds max biped and root motion problem

Hi, i am trying to implement Kubolds Movement Animset using root motion, i am using a 3ds max biped character that i have re targeted the animations to with MotionBuilder the problem i am having is that the root motion appears to be centered on the pelvis causing the animation to not work right. I believe this is because the root bone for the biped skeleton is within the pelvis but i do not know for sure nor do i know what to do about it, if someone could please help me i would appreciate it a lot.

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Product Version: UE 4.7
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asked Sep 08 '15 at 12:02 PM in Everything Else

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Thiedent
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avatar image Default816 Feb 01 '19 at 07:15 PM

Hey! I am having the same problem, do you think you can help me? I suppose you found an answer since you posted this :)

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