World Composition does not show persistent level

I have begun using the World Composition feature to lay out my levels on an overworld map/level. However although everything seems to be structured correctly, when I view the “World Composition” window, the actors/terrain in my Persistent Level are not displayed. Sub levels display as expected but without the main persistent level visible it is difficult to visualise how my sub levels relate to each other.

All levels are marked as visible in the Levels tab.

Is there something simple I am missing here?

I am expecting to see something similar to this page in the documentation

Hi Techinvoker,

This is intended behavior. The information you want to reference is in the first paragraph of the World Composition User Guide.

The persistent level does not store any streaming information and instead scans a folder and treats all found
levels as streaming levels.

The persistent shouldn’t be used for storing these types of levels. It’s best to set them all up to be in sub-levels.

Thank you!

Tim