Non-Realistic Materials in UE4?
Hey, i've been digging through various documentation pages and the wiki for any clue as to how I can define my own lighting system, so I can for example implement cel-shading and other unrealistic rendering effects in UE4. I've seen that as lighting is deferred, custom lit materials no longer exist, and I can't use the light vector node when using an unlit or standard surface material. Is there any way to edit the lighting systems or create some kind of unrealistic rendering setup? I know post-processing can help, but it doesn't seem very customisable as you can't edit how specific objects react to light. At this rate i presume my only hope is rigging something through the Blueprint system, or using an actor position as a rudimentary lighting system, but i thought id ask just in case...
There are ways to achieve custom lighting. Here are a couple of things to get you started:
answered Apr 15 '14 at 02:19 AM
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