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how to create only header file while exist inside include generate.h

hi, i'm korean.. my English is a little immature. Please understand..

I got questions than read 'Survival Sample Game: Section 2' sample code. ( https://wiki.unrealengine.com/Survival_Sample_Game:_Section_2, https://github.com/tomlooman/EpicSurvivalGameSeries/tree/Section-2 )

How to Create Only Header file while exist inside include *.generate.h ? (Like survival sample game code in STypes.h)

I look forward to a good answer. Thank you..

Product Version: UE 4.7
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asked Sep 08 '15 at 05:40 PM in C++ Programming

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Turtle Corder
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I hope I understood your question correctly, but it sounds like you're wondering how to create the .generated.h header files.

The .generated.h header files are generated automatically for you by Unreal Header Tool (UHT). They will be generated whenever you declare a USTRUCT() or UCLASS() type in your header files. The name of the generated header will be the name of your header file, plus ".generated" appended. For example, if your header is called MyHeader.h and declares one or more UCLASS or USTRUCT types, the file MyHeader.generated.h will be generated for you.

The contents of the .generated.h file depend on the details of your type declarations. They generally contain glue code for run-time reflection, serialization, default constructors and initialization code.

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answered Sep 08 '15 at 06:26 PM

avatar image Turtle Corder Sep 09 '15 at 04:58 AM

Thank you for answer!

avatar image idbrii Nov 11 '15 at 10:17 PM

Also, it seems like the .generated.h header are created/updated when you run GenerateProjectFiles.

avatar image nikolatta Feb 01 '17 at 11:05 AM

Hello , well, where is .h file ?(Engine folder or games folder)I mean can i make generate file in Source/Runtime/Engine/Clases/ ..?

i want to a file like vehiclewheel.h.But when i create a vehiclewheelX.h. ,VS get error and i can not generate file vehiclewheelX.generate.h.

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