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Movement rotation


With AddMovementInput(Direction, 1.0f); and GetCharacterMovement()->bOrientRotationToMovement = true; The character automatically rotates with a smoothly to Movment direction.

For example if, i Press W and D the character runs diagonal.

Whats the bestway to let the Character run backwards, and still let the character rotate smoothly?

Do I have to handle this special rotation my self? And how would i do that? (create my own interpolation with the ue4 math library?)

Product Version: UE 4.7
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asked Sep 08 '15 at 11:29 PM in C++ Programming

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