Hey:
With AddMovementInput(Direction, 1.0f);
and GetCharacterMovement()->bOrientRotationToMovement = true;
The character automatically rotates with a smoothly to Movment direction.
For example if, i Press W and D the character runs diagonal.
Whats the bestway to let the Character run backwards, and still let the character rotate smoothly?
Do I have to handle this special rotation my self?
And how would i do that?
(create my own interpolation with the ue4 math library?)