[Closed] Building Lighting in 4.9 never completes (repro case/move)
My previous bug report on this matter was "accepted" so I think a new report that's actually open would be best.
I have reproduced the problem where building lighting never finishes in 4.9. It seems that this happens for scenes that have no BSP geometry. The default scene, delete the default floor, has this problem. Add a static mesh cube, it still has this problem. Delete the static mesh cube, add a BSP block cube, and it works again.
I have made a 2-minute mp4 video demonstrating this on a fresh 4.9 with a fresh empty project: (the 5 MB forum attachment limit is exceeded, so get it from here:) http://watte.net/ue4_9_lighting_hangs.mp4
Here is the previous report: https://answers.unrealengine.com/questions/297993/why-does-build-stop-at-50-lighting.html I've also attached my DxDiag.txt file here to this post. link text
The question has been closed Sep 09 '15 at 03:12 AM by Tim Hobson for the following reason:
I'm going to close this post as a "Duplicate/Addition" to the other report you've already submitted that I'm assigned to.
In instances like this where the issues are part of the same problem please post them to the original post.
As for the ticket being "accepted" this happens anytime a staff member makes a comment or and answer. The ticket will be marked as accepted. It is setup this way so that we can easily see when question has been re- opened by the OP or another user with additional information or seeking an update to a reported bug.
I'm going to link this information to the other post as well.
answered Sep 09 '15 at 03:12 AM
Tim Hobson ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here