Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Mirror Table, for animation mirroring

Hello Guys, I'm trying to implement a mirror table based on UE3 https://udn.epicgames.com/Three/AnimationMirroring.html without good results. Someone have some guidelines to see on engnine code.

Also, do you know if the Table Mirroring is a feature on progress?

Thanks in advance.

Product Version: UE 4.9
more ▼

asked Sep 09 '15 at 01:45 AM in C++ Programming

avatar image

31 3 10 14

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Its not a feature in the near future that I know of on the Trello roadmap but you can use an aimOffset1D for this.


Let me know if this helps Don't forget to accept an answer that best clears your question up or answers it so when the community finds your question in the future via search/google they know exactly what you did to fix it/get it going.

more ▼

answered Sep 09 '15 at 04:06 AM

avatar image

1.8k 67 27 137

avatar image ganoncl Sep 09 '15 at 07:29 PM

Hello Insomnia, I really need the exact same animation but mirrored (without poses combination), it will be used on a fighting game :( Thanks anyway

avatar image rantrod Oct 26 '15 at 07:09 PM

In case it's useful to anyone else, I think ganoncl's problem of mirroring a fighting character is easily handled in the engine.

To clarify the use-case, say you have a fighting game with 3D assets but 2D gameplay. If the character is on the right side of the opponent, he throws a punch with his right arm, but if the same character is on the opposite side of the opponent the mirror'ed version would through the punch with the left arm. This avoids doubling the number of animations and doubling the logic that determines which animation plays.

You can select any actor placed in a level and right-click him in the editor, go to "Transform", then "Mirror Y". That easy.

If you need to spawn the character and do the same thing in-game, the code is in the source at: Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp under "static void MirrorActors(const FVector& MirrorScale)"

Hope this helps.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question