I’m trying to package my game for ANDROID and I always got this error:
MainFrameActions: Packaging (Android (ATC)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ATC)): BUILD FAILED
I’m using Win 10 x64
UE 4.8
My Built Configuration is: Development
Also, I attached my Package Log: link text
Hi Diego,
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Looking quickly at your log, when you have cook/build failures the log that is generated is mentioned in the log you posted above, which can be found at this location: C:\Users\Andrew\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt
This log will give you details about the issue in more detail to why the cook failed to complete.
Thank you!
Tim