RunUAT.bat ERROR: AutomationTool was unable to run successfully

I’m trying to package my game for ANDROID and I always got this error:

MainFrameActions: Packaging (Android (ATC)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ATC)): BUILD FAILED

I’m using Win 10 x64
UE 4.8
My Built Configuration is: Development

Also, I attached my Package Log: link text

Hi Diego,

This issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks

Looking quickly at your log, when you have cook/build failures the log that is generated is mentioned in the log you posted above, which can be found at this location: C:\Users\Andrew\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt

This log will give you details about the issue in more detail to why the cook failed to complete.

Thank you!

Tim