Spawned Actors Can't Receive Movement Input?
Can spawned Actors not receive Movement Input? I made a very simple actor blueprint, and a very simple spawner blueprint, (See Screenshots,) but when the actor is spawned it won't move. It's important to note, if I place the actor in the scene, it moves just fine by itself, but if it is spawned in, it won't move at all. The spawner itself is just an icon, and has no collision, so the spawned actor, (FTCharacter_Old in this case,) isn't running into anything. Its just sitting there, not doing anything at all. But when I place a blueprint of the actor into the gameworld manually, it works just fine. Any ideas why this might happen?
Actor Being Spawned, (FTCharacter_Old):
asked Sep 09 '15 at 04:50 AM in Blueprint Scripting
I'm not sure, but I guess it's possible that a Character cannot move without a Controller possessing it.
The fact that it works when placed in the level, but not when spawned makes me suspect that the setting for Auto Possess AI is wrong. In your Character's Class Defaults, check whether Auto Possess AI is set to "Placed in World or Spawned".
answered Sep 09 '15 at 06:24 AM
Help me a Looot :)
answered Sep 02 '18 at 07:44 AM
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