"Check Async Scene On Move" does not work for hitting destructibles
I have async physics enabled in project settings and I use a destructible mesh which uses the async scene. Now I try to let a projectile collide with the destructible mesh to damage it. I enable "Check Async Scene On Move" in the projectile, but the projectile itself is not using the async scene. I am also using CCD for the projectile so it does not miss anything. Now the projectile should collide with the destructible mesh, but it does not (bug).
If I enable async scene for the projectile, it can collide with the destructible mesh.
This is expected behavior. Asynchronous and Synchronous scenes cannot work together by default unless an object is static. Destructibles cannot be static so they will either be in the async or sync (default) scene.
This is a quote from another post regarding this:
Unfortunately, there isn't much documentation in regards to this feature at the moment and this is something that I would like to setup an example for myself for testing purposes at some point, but I have not had the time.
Using the information above should be enough to get you started though.
answered Sep 16 '15 at 08:44 PM
Tim Hobson ♦♦ STAFF
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