Hi, I come from Unity world and I’m still getting used to UE4 =)
I would like to know where the default camera comes from and how to change this behaviour? I want to code a simple space shooter game. For that, I want to start my view from a custom camera (that I add to the world outside my ship’s blueprint) and set it as the main camera and add my pawn (ship’s blueprint with the static mesh) at the PlayerStart target, so I can look at it from the top… and i dont want my camera as part of the ship’s blueprint.
I think that I figured it out using the Level Blueprint to set the main camera that comes by default from the PlayerController to the one that I have in my scene… is it the best solution?