Start the game view from a custom camera

Hi, I come from Unity world and I’m still getting used to UE4 =)

I would like to know where the default camera comes from and how to change this behaviour? I want to code a simple space shooter game. For that, I want to start my view from a custom camera (that I add to the world outside my ship’s blueprint) and set it as the main camera and add my pawn (ship’s blueprint with the static mesh) at the PlayerStart target, so I can look at it from the top… and i dont want my camera as part of the ship’s blueprint.

I think that I figured it out using the Level Blueprint to set the main camera that comes by default from the PlayerController to the one that I have in my scene… is it the best solution?

Thanks

For what you are after, this is how I would handle it as well and is how I set it up for a puzzler sample I was working on.

-W

Oh, thank you. I’ve been looking all day for a similar solution. :slight_smile:

I cant seem to find the “Set View Target with Blend” in the level blueprint. How did u go about finding that function.

Can also be done by selecting Player 0 in “Auto Activate for Player” property of selected camera details :