media texture not showing
Hy! We have a media texture that is a working clock with the seconds passing, like in the screenshot attached. While in the engine and on playing the level the video is working, when we play the "Movie" button in Matinee, the texture dissapears. Does anybody knows how can we solve this problem? Thank you !
asked Sep 09 '15 at 09:30 AM in Rendering
If you would like to achieve this option through the Level Blueprint using the Event Begin Play, you are going to want to create a new Media Player Asset variable.
Event Begin Play - Media Player Asset
Use the image above as a guide on how to set up your Media Player to play from Event Begin Play. Simply open your Level Blueprint and create a new Media Player Reference variable type. After you create this variable, compile your blueprint and select the media player asset from the content browser you wish to play.
Create a get reference to this variable by dragging it into your even graph. Connect this get reference to the Target input of the 'Set Rate' node. This will allow your Media Player Asset to play at 1.0 playback speed when you press play.
If you have other questions or need additional assistance let me know.
answered Sep 14 '15 at 02:16 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here