Error when building dlc on UE4 4.9.0

I followed release and patch tutorial. I’ve builded the game with version number 1.0.0 and when i try to patch that game it shows me error below. I’ve tryed putting same version number or diffrent 1.0.5 but it still shows the error.

I followed those tutorials:

Running AutomationTool...
Program.Main: CWD=D:\Epic Games\4.9\Engine\Binaries\DotNET
Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/Epic Games/Projects/MyProject/TestProject/TestProject.uproject -noP4 -clientconfig=Shipping -serverconfig=Shipping -nocompile -nocompileeditor -rocket -utf8output -platform=Win64 -targetplatform=Win64 -build -cook -map= -unversionedcookedcontent -pak -generatepatch -compressed -stage -package -cmdline= -Messaging -addcmdline=-SessionId=2510AE034D3715E47FF1AE91C853F64C -SessionOwner=PREDATOR -SessionName='Patcher'
Automation.Process: IsBuildMachine=False
Automation.Process: ShouldKillProcesses=True
Automation.Process: Setting up command environment.
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Epic Games/4.9/Engine/Programs/AutomationTool/Saved
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Epic Games/4.9/Engine/Programs/AutomationTool/Saved/Logs)
WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Visual Studio 2013 Ultimate\Common7\Tools
WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Visual Studio 2013 Ultimate\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
ProjectUtils.CleanupFolders: Cleaning up project rules folder
Automation.Process: Compiling scripts.
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
BuildCookRun.SetupParams: Setting up ProjectParams for D:\Epic Games\Projects\MyProject\TestProject\TestProject.uproject
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=False
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Epic Games\Projects\MyProject\TestProject\ArchivedBuilds
ProjectParams.ValidateAndLog: BaseStageDirectory=D:\Epic Games\Projects\MyProject\TestProject\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=False
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
ProjectParams.ValidateAndLog: Compressed=True
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookFlavor=
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=True
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCName=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook=
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=False
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=False
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: Pak=True
ProjectParams.ValidateAndLog: Package=True
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Epic Games\4.9\Engine\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Epic Games\4.9\Engine\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Epic Games\4.9\Engine\Binaries\Win64\UE4Game.exe
ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Epic Games\4.9\Engine\Binaries\Win64\UE4Game.exe
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=False
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=D:\Epic Games\Projects\MyProject\TestProject\TestProject.uproject
ProjectParams.ValidateAndLog: Rocket=True
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Shipping
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
ProjectParams.ValidateAndLog: ShortProjectName=TestProject
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bUsesSteam=False
ProjectParams.ValidateAndLog: bUsesCEF3=False
ProjectParams.ValidateAndLog: bUsesSlate=True
ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
ProjectParams.ValidateAndLog: Project Params **************
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationUtils.Automation: Require based on release version to build patches or dlc
Stacktrace:    at AutomationTool.ProjectParams.Validate()
   at AutomationTool.ProjectParams.ValidateAndLog()
   at AutomationTool.ProjectParams..ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, Nullable`1 StageNonMonolithic, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookAll, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, Nullable`1 GeneratePatch, String DLCName, Nullable`1 DLCIncludeEngineContent, Nullable`1 NewCook, Nullable`1 OldCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign)
   at BuildCookRun.SetupParams()
   at BuildCookRun.ExecuteBuild()
   at BuildCommand.Execute()
   at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
   at AutomationTool.Automation.Process(String[] CommandLine)
   at AutomationTool.Program.MainProc(Object Param)
   at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
   at AutomationTool.Program.Main()
ProcessManager.KillAll: Trying to kill 0 spawned processes.
Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
Domain_ProcessExit
copying UAT log files...
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED

Anyone have any idea why this is happening ?