Leap Motion 4.9 wrong scales and positions

Hi!

I’m having a big problem with Leap Motion in the 4.9 version of unreal. The problem seems to be in the transform of the hands. The position of the hands is having an offset from the point 0,0,0 of the level. And the scale is being affected too.

This guy is having the same problem in the forum: UE4 4.9 Leap motion support - Character & Animation - Epic Developer Community Forums

Hello ,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints/ code that may be involved with this issue?

“It sounds like you’re running into the same problems that we did with the LeapCharacterExample, which is why it was temporarily pulled from the Unreal assets. We have some major updates in the works, but in the meantime you may want to stick with 4.8 and use the cherrypick solution outlined in this thread to get rid of the jitter bug.” -Leap Motion

From leap motion

Hello ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.