"Blueprint Third Person" project can't play with multiple clients?
I've watched the recently uploaded (and awesome) tutorial videos on blueprint networking, and wanted to start testing it out myself, however when I start a new project with the "Blueprint Third Person" project and set it to '2; clients in the play option, only one character spawns and the other clients (even when trying more than 2 clients or ticking for a dedicated server setup) just show this strange resulting image-
An initial guess would be that it's just a camera stuck at 0,0,0? But I'm not sure why that's the case, there wasn't anything I could find after looking through the tutorial videos that instruct me on something I'm missing, and I've searched through the documentation and the settings in the Unreal Engine for the possibility that I'm meant to set it up to connect to 127,0.0.1, but can't find that anywhere-so I'm imagining it does that by default for tests in-editor. Additionally the windows seem to be flicking back and forth between occasionally for a moment between '"Preview Server" and "Preview Client 1", which I doubt is meant to happen.
Was there meant to have been options or configurations setup that weren't shown in the video tutorials because the person instructing had setup everything before hand, or should I in fact be able to just start the "Blueprint Third Person" new project and have that functioning, but something is going horribly wrong? I'd greatly appreciate some help on this as I'd love to start testing multiplayer functionality.
asked Apr 15 '14 at 04:55 AM in Blueprint Scripting
I was able to reproduce this at home, so I'll need to poke around the office when I get in tomorrow and figure out what changed (I filmed the videos before the latest update). I didn't do anything special beforehand in the map in the video.
I think what's happening now is it is attempting to spawn both characters in the same spot and rejecting creating the second one due to collision, but obviously that wasn't happening during the video. Very sorry for the inconvenience, will investigate what happened tomorrow, confirm what the issue is, and try to report back.
answered Apr 15 '14 at 05:59 AM
Billy Bramer STAFF
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