How to make an emissive texture cast shadows
How is it possible to make my emissive texture cast shadows behind the player character as it moves in front of the door? Is this even possible using emissive textures?
There is a point light placed behind the player just for comparison, which casts the shadows that are visible in the screenshot.
asked Sep 09 '15 at 04:07 PM in Rendering
To enable your emissive material to cast lighting there are a few steps.
From what I've noticed the shadows are subtle so take care with the settings of other lights in the scene.
This only works for static lighting. So, for whatever object you attach this too keep it as static and not movable.
answered Sep 09 '15 at 06:03 PM
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