UE4 install and engine update on OS X

I’ve been attempting to package the Unreal Launcher application and the /Users/Shared/UnrealEngine folder to easily deploy UE4 to one of my colleges Mac based classrooms. Essentially, the package copies the Epic Games Launcher to /Applications and also copies the /Users/Shared/UnrealEngine folder but I’ve run into an issue where the launcher works, detects the engine, begins to verify it but then fails for unknown reasons. I feel like I’m missing something key.

I’ve read the instructions at but the section regarding Engine Updates only has instructions for Windows installations of the Unreal Launcher and UE4. Are there OS X specific instructions I’m missing somewhere else that I could be pointed to?