Was the infiltrator demo done entirely in UE4

I was just curious if the Infiltrator demo was done entirely in UE4 or whether Maya or another tool was used in the animation, environment or rendering.

Thanks!

I’m sure that rendering was all done in UE4, you can find some videos where Epic staff is showing off how particle systems work in Infiltrator.

What you see is all rendered in real time in UE4 but from what I’ve heard there was a lot of special optimizations made.

Maya will have been used for modelling and animation, however as Zielak says, a lot of the visual effect and material work was all done inside UE4. You can see some discussion of the Visual Effects in cascade here: Infiltrator Breakdown: Visual Effects | 01 | Feature Highlight | Unreal Engine - YouTube

If you’re specifically interested in artist workflows, there’s an in depth look here: Intro for Artists | Live Training | Unreal Engine - YouTube.