Camera orbit around player?
I've been messing w/ PlayerCameraManager and successfully set my custom camera manager to my custom player controller, and all assigned to my custom game mode... All I can really do w/ the camera is change FOV and other editor exposed properties. I'd like to have the camera orbit my ship and keep looking at the ship, while moving the mouse. Mouse X will orbit yaw, Mouse Y to orbit Pitch. I've managed to get a mesh to kinda "orbit" a specific point by using RotateAngleAxis... I feel lost at this point, been searching for about 10 hours straight for an answer to what is probably super easy to do.
here's some pseudo for what I'm trying to do
I'm trying to achieve this in C++ without using any blueprint assistance. Any help will be greatly appreciated.
Hi! Again, completely untested, but something like this might get you started:
answered Apr 15 '14 at 11:53 AM
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