Problems with spawning actors next to each other
Hello. I am new in Unreal Engine 4, What i want to do is to spawn different shapes one exactly next to each other,and each one has on one side a box volume,so when the player touch it i want to spawn next to it the next.
I have created blueprints with each one and a volume which it has the begin overlap with the player to spawn the next one from the reference, if i put the spawning point far, works perfectly, but if i try to spawn it exactly next to it, then crashes on play ( means doesn't play it),i am almost sure that has to do with the overlaping of 2 objects or their colliders but i am not sure.
I havent enabled physics behaviour.
Any help will be appreciated on my first steps on Unreal Engine 4 :D
Whats Up Haris,
From what I can gather. You're building something cool. I think the crashing has to do with a loop factor. Did you turn the box volumes to only interact with pawns? What I digest from what you've told me is the box volumes of the different objects overlap causing a possible collision event, which your system checks for a player interaction. If this box volume isn't set to Pawn Only, the check continuously runs causing the run limit to exit the game.
So are your Box Volumes set to Pawn Only?
answered Apr 17 '14 at 10:10 AM
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