Material tiles in one mesh but stretches on the other

They have different UV layouts so the texture occupies different amount of space on both objects. In order to prepare UV’s you’ll need to get those meshes to your modeling program, or you can create another material with different tiling amount(with a texture coordinate node) for one of them.

Dear all,

I just started using UE4 and I have come accross a very weird problem: I have two StaticMeshActors - one Floor_400x400 from the starter content and a standard cube. If I apply the same material to both, it gets tiled on one Floor 400x400 but stretched on the standard cube (see image).

How and why on earth does this happen and how can I have control over it?

Thank you for your kind help!

Thank you for your answer!