How do I make the camera rotate to face the direction of my mouse pointer (like the default camera rotation settings in a blank project)?
I am attempting to recreate the base functionality you have when you open up a blank unreal project. When you move your mouse around, the camera follows the cursor (keeping the cursor at the center of your field of view). How would I go about doing this? I don't want this to trigger off a click event or anything like that.
asked Sep 10 '15 at 01:02 AM in Blueprint Scripting
I answered a similar question, which was about adding this functionality to a rollball project. Follow the same steps, as they are taking you step by step in adding inputs, put logic & adjust the blueprint springArm values...etc
answered Sep 10 '15 at 01:49 AM
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