dynamically spawned actors dont collide
In my game you are able to spawn walls in game, problem is that nothing is colliding with these walls. If however they aren't spawned in game but rather put into the map then it works fine. I'm spawning the same actor and i've make all the collisions i can find to block all. I've also tried making the root a scene component and make an additional collision mesh (cube) as a child. Ideas?
Can you show your BP and any relevant setup that you've done? Using the Starter Content > Architecture > Wall_500x500 mesh I was able to spawn this as a test and it uses it's collision. I did not change nay of the collision presets and only have the static mesh use its own collision.
Let me know.
answered Sep 11 '15 at 03:23 PM
Tim Hobson ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here